We’re not sure why this was done for only one version but it is intriguing. The Radeon R9 290 with 4 GB VRAM averaged 69 frames per second; the GeForce GTX 780 Ti 3 GB came close with 67 frames per second while the GeForce GTX 780 3 GB averaged 54 FPS. Dying Light. In terms of optimization and engine use, it does a far better job with Chrome Engine 6 then Dead Island did with Chrome Engine 5. The PS4 is locked to 30fps. The dynamic lighting isn’t on the level of, say, Assassin’s Creed: Unity but it’s still incredibly solid overall. PC will also have better graphics. 1. Since there's no patch for either enhanced consoles, I was wondering which of them is smoother? I did buy Farcry 4 on it though which I love). For that matter, what does Techland do to properly simulate the feel of being chased by dozens of zombies across rooftops?That being said, we’re baffled that there aren’t any options for anti-aliasing on the PC version of Dying Light. It also utilizes SMAA T2X just like the console versions.
I also have a PS4 (which I enjoy playing and prefer to use for most games, except for FPS's..
Dying Light Face-Off: PC vs PS4 vs Xbox One Screenshot and Video Comparison. This style game just feels better on PC to me. Volumetric effects such as wind and smoke look the same and Techland incorporated an ample dose of depth of field and motion blur during the high-speed parkour segments.
I‘m not interested in building a PC. How identical are the PS4 and Xbox One after all? As seen from the results above, the game scales pretty well across a variety of GPUs, delivering a visually strong experience with frame rates above the 30 FPS standard on consoles.Oftentimes when building a AAA title for PC, it’s important to emphasize optimization and stability over a full suite of options. I did buy Farcry 4 on it though which I love).I've seen other people on this thread saying they got performance issues with their PC's, I would go with PS4. An Intel Core i7-5960X clocked at 3 GHz with 16 … Share Tweet Submit. Draw distance is also slightly better but it’s one of those things that requires a side-by-side comparison to really notice.Techland further impressed us with the post-processing applied to the motion blur and wind – sometimes, you’ll see foliage blowing right by as you run. It’s also rare but hopefully Techland continues to optimize the title to eliminate them completely. I also have a PS4 (which I enjoy playing and prefer to use for most games, except for FPS's.. It paints a fairly good picture for the engine’s future on other platforms.Dying Light on PS4 and Xbox One is interesting right off the bat when you look at its 1080p resolution.
There is no difference.I was wondering if Dying light would be a better experience on PC or PS4? The PS4 version is definitely recommend since its native 1080p looks better than the Xbox One but those frame judders can be annoying.Dying Light utilizes physical based rendering and global illumination for realistic interactions between lights and objects. 15 comments.
Xbox One X or Ps4 Pro? PS4 users can take comfort in having the slightly superior version since it uses native 1080p. It's more the fact that "PC Lowest" looks a billion times better than "PS4." What's the difference?
At 1080p at least. In other words: even my 3570K / 660 Ti Gaming Potato will run this better than the consoles. By Fahad Arif. ie) smoothness, graphics etc The latter hovers around 30 FPS and sees a few drops at times. Screen space reflections are strangely not prominent throughout the game – they exist but on a very small scale.The average frames rates across GPUs certainly pointed to Techland’s focus on optimization across a variety of GPUs. The Xbox One version runs at a resolution of 1536×1080, so it sticks out every now and then when it comes to image quality.The Xbox One and PS4 versions do have their share of faults with the frame rate drops, reduced resolution with better AF on the former and better image quality but no AF on the latter. According to TotalBiscuit the game ran fine in his PC preview copy, however something destroys the FPS and causes stuters on the retail copies. Aside from the obvious differences in resolution and AF implementation, texture quality on both consoles are similar to those on high settings for the PC version. I tried it and having less than 60fps on GTX980 is unacceptable.You can use a controller on a pc too.
This is where the frame rate jumps from 30 FPS to 45 FPS at times. We can only speculate as to why Techland didn’t provide other AA solutions and while it doesn’t look horrible, it certainly handicaps the visual fidelity that Dying Light could achieve on PC.Those with a good PC are thus advised to opt for the PC version if they want that 1080p/60 FPS experience. Environmental effects like rain look good but they seem like they could be improved. I was wondering if Dying light would be a better experience on PC or PS4? Foliage density is almost the same on PS4 and Xbox One with the PC version being slightly higher. ie) smoothness, graphics etcFree running feels very intuitive on ps4 once you figure it out, and for some reason I'm having trouble picturing it being fluid on PC, but someone can chime in if I'm wrongIf they can get the performance issues out of the way, PC easily.