FPS). In heavy areas like Gerudo Desert the FPS can drop slightly to 27FPS when a lot is happening on the screen otherwise they run on 30FPS. GameCube Version In Dolphin, go to tools, and open the Memory Card Manager Import both the randomizer.gci and the REL_Loader.gci to your memory card Launch the game! DirectX 11 performs better than OpenGL. Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The game will run fine on a nice (no bottlenecks) Core i5-2500K build on DSP HLE, checked in dolphin options as well as in the game options (accessed by right clicking it), but as far as my experience goes, DSP LLE requires a bit OC on the turbo boost. Gta 5 100 completion save game ps4 download. Rumor Sounds like Wind Waker and Twilight Princess ware also coming this year. There is no known solution. Help us keep up! Debug Symbol Files. This title does not need non-default settings to run properly. Minimap /w Anti-aliasing / Force Filtering, Minimap with missing shadowing and other details, December 2020 and January 2021 Progress Report, The Legend of Zelda Twilight Princess Dolphin Wii Full Speed, HD Texture Ver Dolphin 4.0-8854 The Legend of Zelda Twilight Princess, Dolphin Emulator 3.5-367 - The Legend of Zelda: Twilight Princess (1080p HD) - Nintendo Wii, https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Twilight_Princess_(Wii)&oldid=174293, VersionCompatibilityVersion Template missing notes. TurkSoulja Junior Member. If you get crashes (happened for me once), try switching between the experimental and non-experimental JIT. Some random crashes. Shadows render low resolution. Bloom can be corrected with the following gecko codes. Audio Back-end is DSound with DTK music enabled. Config : Direct3D 11, 1920x1080, IR 3x (1080p), Per-pixel lightning, Hyrule fields speed hack, No AA, 1x AF. This title does not need non-default settings to run properly. I really enjoyed Twilight Princess, but I like the colors of Skyward Sword much better. Dolphin is the primary emulator for GameCube and Wii games. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. "PAL version @60hz". Twilight princess dolphin iso free download rapidshare downloads. Game lags 10FPS-25FPS. It also works with Gecko codes, which are preferred. Some slight audio imperfections in a handful of tracks because of HLE. Rarely hear an unusual beeping noise in game, but nothing too annoying. Froze once on howling stones but worked grand after a restart. Playing on any SSAA setting and Anisotropic Filtering setting resulted in an extremely smooth experience with no problems at all. Princess Daisy, or casually Daisy, is the princess of Sarasaland and a recurring character in the Mario franchise. Unfortunately, many third party developers struggled to match the excellent motion controls featured in Wii Sports and Wii Play. Her attire, special abilities, personal emblems, and general representations are often flowers, as well. Fully playable, some slowdowns on Hyrule's Field and Faron's forest. Game is just playable (drops to 25FPS) with DirectX11 and LLE DSP. Wind Waker completely overhauled its lighting system (whatever you think of the end result, they made an effort to “improve” it for better or worse) and Twilight Princess HD had reworked textures across the board. Fully Playable 30FPS. All region releases except KO were fixed by 4.0-1767. something i Only slight slowdown in Hyrule Field (slows to approx. Transparent textures that overlay of other textures appear odd with a kind of "shimmering" effect. It may, however, render other effects at the native resolution, and can decrease the clarity of these effects at higher resolutions. 2 Born in the small town of Sonobe, Japan, he has been considered one of the most innovative, admired, prolific, influential, and acclaimed video game developers. So far smooth gameplay through the beginning. Anyway, I was wondering what the best settings were to play twilight princess on dolphin. The is the most commonly used word in the English language; studies and analyses of texts have found it to account for seven percent of all … Slowdown to around 20FPS on Hyrule field with ZTP hack activated. Scaled 3x resolution and everything is great. Unfortunately, the hack will cause defects on the minimap, so it is not enabled by default. I use LLE sound emulation because HLE fails to play some notes and instruments in music (not noticeable if you don't pay attention and don't know how the music sounds on a real GC). However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Fully playable with constant 100% speed and 30FPS at 2.5x Native resolution. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. XAudio2 with DTK music enabled. The Legend of Zelda: Twilight Princess HD Texture Pack; Configuration. No issues found. This is noticeable everywhere, but only the forest is a bit slow (I don't mind), and Hyrule Field is very slow (which is annoying). Tested with a Dualshock 4. Download Dolphin 5.0-13688 voor … OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native. The Legend Of Zelda - Skyward Sword: Action, Adventure 4,4 118,242 1.3GB Spider-Man - Shattered Dimensions: Action, Beat Em Up 4,0 76,887 1.0GB Mario Party 9: Misc 4,0 76,185 793.2MB Donkey Kong Country Returns: Action, Platform 4,2 66,611 1.1GB The Legend Of Zelda - Twilight Princess: Action, Adventure 4,5 62,906 1.1GB Metroid Prime - Trilogy However the dark character glitch is glaringly obvious in twilight zones and in the evening. Using JIT Recompiler with D3Dlevel at 9, EFB copies RAM w/o Cache enabled. [1]. Sound works nicely, too, but adapts to the game's speed (so in the slow areas it will be playing slower). I also skip EFB Access from CPU and no glitches happened so far when enabled. Have yet to go to Hyrule Field. Fully Playable with average 95-100% lowest ever was 88%. O Dolphin é um emulador para dois consoles de vídeo game recentes da Nintendo: o GameCube e o Wii.Ele permite que PC gamers aproveitem jogos destes dois consoles em full HD (1080p) com diversas melhorias: compatibilidade com todos os controles de PC, velocidade turbo, multiplayer em rede e muito mais!. Following the errors, Dolphin crashes. Dolphin Emulator. 2x native res, 8xAA, 16xAF, all else default. Twilight Princess may be played either through Nintendo Wii or through Gamecube. Dolphin Forum thread Used Direct3D 11, No AA, 1xAF, used Hyrule Speed Hack, used DSP with LLE and native res. Debug Symbol Files. The only main areas of slowdown are Gerudo Desert, (27-28FPS), Faron Woods (28-30FPS) and Hyrule Field (17-19FPS). Very minor occasional audio glitches. Playable : 30FPS, Runs quite nicely, no lag as far I played, but make copies of your saves!! Sound glitches fixed by using DSP LLE recompiler. Bloom is not rendered correctly. Emulador Dolphin. Texture Cache Accuracy is at Fast. There is just one performance issue I could report so far (being about the middle of the game): If you have the standard DSP on HLE, there won't be any lag in the game, but the music is louder than FX sounds, which sometimes can be annoying. ... To put things into perspective, since our last Progress Report, the last Nintendo Wii games were released, Dolphin Android had a huge user experience overhaul, and Nintendo's very own GameCube and Wii … Legend Of Zelda The Twilight Princess ROM for GameCube download requires a emulator to play the game offline. Very playable 8-10FPS. LLE has perfect music but on my system it works a bit slow. A little slowdown in large areas. I am glad to have finally found a solution to a problem that I was not able to find a definitive solution for (Hyrule Field Slowdown). Been playing half the game and the only freezes are random when howling as a wolf (solved by saving state before howling and retrying several times). Hi, I'm new to this forum as well as to dolphin in general. Sometimes i have little sound lag using HLE. If you're not in Hyrule Field, it works very well overall. Although it can be patched from 4:3 to 16:9 as detailed below, there's no native widescreen support, unlike the Wii version. Fully playable @ 30FPS on OpenGL without any errors. But if you insist, Google "twilight princess ar codes reduce … Dolphin è un emulatore per due recenti console Nintendo: il GameCube e il Wii.Permette ai videogiocatori di godersi i giochi di queste console su PC in full HD (1080p) con numerosi miglioramenti: compatibilità con tutti i controller per PC, maggior velocità, multiplayer tramite internet, e molto altro!. Game is playable but doesn't look very good. For use in an emulator (does not work on real GameCube or Wii hardware). OpenGL gets around 15-20FPS. The Legend of Zelda: Twilight Princess HD Texture Pack. In addition to the "ghost" look, the Wii version has a bloom offset. I run at 3x native resolution, setting it to 1x native doesn't change the lags in any way on DSP LLE. Transferir Dolphin 5.0-13688 para Windows, Mac e … The world found on this game is a whole lot bigger compared to the Ocarina of Time, and at the same time, the graphics is much better comparing it to the Wind Waker. Full speed most of the time. Runs perfectly to up to 3x Standard Resolution on this mid-range computer. The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin… No other bug. The fully unlocked Hyrule Field drops to 18-20FPS (overclocking the CPU to 4.1GHz brings a slight boost of 2FPS to about 21 but isn't really worth it; ZTP hack is recommended, without it Hyrule Field runs at only 14 (!) This title does not need non-default settings to run properly. Posts: 8 Threads: 2 Joined: Aug 2015 I start the program and load the rom which is The Legend of Zelda: Twilight Princess … The Legend of Zelda: Twilight Princess . Second dungeon completed with no game breaking issues so far. Bloom effect goes buggy if you go above native resolution. Game runs smooth at 2.5X Res @ 4 AA and 16x AF, Must use EFB Copies to RAM with High Accuracy for Minimap to work. I don't know what to choose, faster speed or no graphical glitches. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. Fully playable: No slowdowns, no known glitches. Video Descarga ZELDA TWILIGHT PRINCESS emulador DOLPHIN para PC ——-EMULADOR Y JUEGO GAMECUBE——-Especificaciones de tu equipo-Procesador AMD athlon LE-1660 2.80 GHz-2gb de memoria RAM-Tarjeta gráfica NVIDIA al menos de 512 MB-320 GB de disco duro Instead of using one of the latest versions to play Twilight Princess, however, use Dolphin 3.0.This early version of Dolphin lacks the graphic punch of later versions, but consequently, it will allow a more graphically-complex game like Twilight Princess to play faster. In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule.With the help of Midna, a mysterious being, … I couldn't get the minimap to work properly though. Force-swapping to integrated GPU almost works as well but slows down significantly in some parts of Hyrule Field. She is a tomboy, something first stated in her debut appearance, Super Mario Land. It was running at good FPS at first in the … Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. Zelda TP rates this game: 5/5. Playing at 1080p, using Direct3D 11 with V-Sync, Fullscreen, 3x Native resolution and 2x MSAA and Anisotropic Filtering (could be higher too). Solid 30FPS while playing, slight stutter when loading cutscenes where it drops to 21FPS briefly before returning to 30. Resizing, maximizing/minimizing the game window causes the EXACT same errors regarding D3D shading, with the same ridiculous amount of error spam, followed by Dolphin crashing. Even with ZTP Hack, there is a FPS drop in Hyrule field even on my system when the field is fully "unlocked" (tested with complete save). DSP LLE Recomp causes random crashes. Dolphin works with most Action Replay codes (although the implementation is a little broken so some don't work). Emulador Dolphin. Yes, you are … Small issue: Music volume is much higher than SFX. HLE DSP has problems but LLE DSP causes slowdowns. The Legend of Zelda: Twilight Princess. Climb onto the ledge and you’ll see a floor switch at the south end of the room. Tested using D3D9 video back-end, 1920x1080 resolution, 3x native internal resolution, no AA, 16x AF, EFB copy to texture (My game always freezes when using EFB copy to RAM for some reason. Got as far as return to Ordon after kakariko, fully playable, no major graphical glitches. Runs between 27 and 30FPS. 30FPS almost all the time, will dip to 25 in Hyrule Field, dips to 20 in some intense combat scenes. (01-14-2017, 05:17 AM) nursejoy Wrote: Hello I wanted to know what is the absolute best looking in terms of graphics Zelda Twilight Princess HD texture pack, as I see there are many and I do … With ZTP Hack Enabled, and DirectX9 Backend, Runs Perfectly, Playable in nearly all parts of the game at full screen 1080p widescreen (not using the built-in widescreen hack), with 4x Internal Resolution, Anti-Aliasing off, 16x Anisotropic Filtering, EFB Copies set to RAM, Texture Cache accuracy set to Safe, and using the DSP LLE Recompiler to accurately emulate audio. Search Google As the player progress through the game, Hyrule Field will become progressively slower. Descargar The Legend of Zelda Twilight Princess Idioma: Español Region: PAL - NTSC Plataforma: GameCube Tamaño: 1.08 GB Servidor: MEGA/MediaFire Uploader: Osiel Dolphin can play thousands of games, and changes are happening all the time. A massive 4K enhancement for Zelda: Twilight Princess on the GameCube with updated 4K textures, improved lighting and new graphical features like Ambient Occlusion, Screen Space Global Illumination, Rim Lighting, Material Mapping and more. Runs at 30FPS all the time. Switched to D3D 11 with speed hack and ran perfectly for rest of the game. Constant 30 FPS, some slow downs in Faron Woods, but runs perfectly fine overall. Fully playable and no slowdown in Hyrule Field (only when ZTP hack is enabled, otherwise you will get only 10FPS). Don't play with the settings because it might cause a black screen on the title screen. Jump into the water and swim to the other side. Disable Lighting and sound Off for best performance. Config : Direct3D, 1920x1080, IR Auto (screen size), Lighting per pixel, Force 16:9 (AR code 16:9 ratio aspect fix), No bloom effect hack, Hyrule fields speed hack, No AA, 1x AF, Enable FXAA in NVIDIA config pannel. Works, but slower than when running on Windows, Fully playable in all areas, except in Hyrule Field, Fully playable in all areas at 30FPS @ 720p+vsync no slowdowns in Hyrule Field (ZTP Hack disabled). ), texture cache accuracy is fast, no XFB, and skip EFB access from CPU is on. Settings: 1920x1080 (Auto/Winsize), 2xAA (8x AA inside dungeons and 2x AF), Per-Pixel-Lighting, EFB copies to RAM, safe texture accuracy, cache display lists, ! once it actually managed to snag a fish but i have no idea how and i didnt retract the pole to catch it. Also light beams don't seem to be working. Hyrule Field is only ~9FPS, ZTP hack doesn't help at all. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. When first exploring Hyrule Field, the game runs full speed, but by the end of the game (full field map explored) the framerate is dropped significantly. Keep Scaled EFB on. These are the glitches which are possible to perform in Twilight Princess. Works at 30FPS and 100% speed aside from the popular Hyrule Field slowdown. One such emulator is Dolphin Emulator, which provides high definition quality when playing games on this emulator. Unfortunately, this doesn't fair much better than my testing of the Wii version. Dolphin Forum thread Hyrule field is 29-30. From mega.co.nz9.9 MB. In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. Very good with a Xbox 360 controller (Left stick range 62, Right stick range 60, both radius 100 and dead zone 20). Still testing. Works at 30FPS, 100% most of the time, only dropping slightly in Hyrule Field when it's fully open. Shigeru Miyamoto (JPJapanese: 宮本茂Romaji: Miyamoto Shigeru) (born on November 16, 1952) is a video game director, producer, artist, designer, and general manager at Nintendo. 1 Magnetic Ceiling Glitch 2 … In accompaniment to her name, she has an affinity for flowers. A custom version of Dolphin called Ishiiruka Dolphin is provided alongside the texture pack. Wikipedia page Near perfect emulation. Dungeons fare better; ~20-30FPS in most rooms (strangely this excludes the Goron Mines). Simply extract the folder somewhere and start Dolphin using "ZTP4K Dolphin Emulator.exe", then open up your own game rom of Twilight Princess … D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native. 30FPS with OpenGL plugin and suggested settings from this page. D3D - Broken by Anti-aliasing, Anisotropic Filtering and an Internal Resolution above 1x Native. Overall, using most settings recommended for optimal results. It comes in many languages. In a strange note, running with ZTP Hack. That's somewhat of an improvement over my Wii experience I suppose. Ending has no music whatsoever. Version Compatibility. Dolphin is een emulator voor de twee recente Nintendo consoles: de GameCube en de Wii.PC gamers kunnen spellen spelen in full HD (1080p) met verschillende verbeteringen: je kunt elke controller gebruiken die je wilt, het spel sneller emuleren dan normaal, online multiplayer spelen via het internet en nog veel meer!. Game still freezes at howling stones. Shigeru Miyamoto has created … Just Water effects with 16/9 widescreen bug (it does not matter), Perfectly ~30FPS (60Hz) 1920*1080, Default settings and the following: MMU speed hack + ZTP hack + custom projection hack, Anti-Aliasing 4x, Anisotropic 1x, Everything works great. However, I have only been able to run it using DSP HLE - using LLE, performance is so poor the game is unplayable (and LLE on thread just makes it crash). Thread starter ... Also mapping the sword motions to the right stick was done by modders in dolphin a long time ago. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items. ZTP speedhack is enabled, and I get 23-27FPS on Hyrule Field, with no slowdowns. I have to use the MMU + MMUSpeedhack method to bypass this. Version Compatibility. Dolphin 3.0 para Zelda Twilight Princess.rar. Overall runs well with 28-30FPS in most areas. 30FPS almost all the time, occasionally dipping to 28-29 on busy scenes with very rare lows of 25. No configuration changes are known to affect compatibility for this title. Completely playable until the end, but random crashes, no sound at spirit springs and in the end credits with HLE, very slow Hyrule Field (10-12FPS @ D3D9, 6-8FPS @ D3D11), slowdown independent of ZTP hack and internal res/AA/AI and other gfx enhancements, also in other big areas, Constant 30FPS @ D3D9, no sound problems, no crashes, Hyrule Field 30FPS after activating "DSP LLE on Thread", Flawless constant 30FPS, internal resolution=auto 1080p AAx4 AFx2, KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen (After Push A+B), Extremely good, mostly stable 30FPS (except sometimes i had to turn down Graphics settings to make it run, and in Hyrule field i got 20-27FPS) with OpenGL. ), Disable dest. The game is always in 10-20FPS when you enter in a dungeon (especially in the goro mines), 15-20FPS when you encounter an NPC and 10FPS on the cinematics. If you are having issues in Hyrule field, enable ZTP Hack, OpenMP and OpenCL. Other than that, runs fine with ZTP Hack, 1x Native 9x SSAA x16 AF, Force Texture Filtering, Per-Pixel Lighting, EFB copies to ram, disable External Frame Buffer, Fast Mipmaps, Disable Per-Pixel Depth, OpenMP Texture Coder, Cache Display Lists, and the settings used in the problem section of this article. Using Hyrule Field Speed Hack and otherwise default video settings, getting solid 30FPS at 720p in all areas except Frione's forest. The game run very smooth and fully playable @30FPS. Disable all 3 in order to get a "clean" map. (Maybe wide MAP.) The only time that the game goes in 30FPS is when you don't have any NPC near or effects such as water, lava, explosions or fire. Awesome 30FPS all game no slowdowns and fully playable. To disable bloom completely, use the Action Replay code below. Works with current releases of Dolphin..wbfs : Larger size. How it is broken depends on the backend used: The built-in Widescreen Hack causes clipping and reflection issues. Zelda CD-i Games; Link: The Faces of Evil ... It’s very similar to Arrghus from A Link To The Past and Deku Toad from Twilight Princess. Gameplay is at a steady 30 FPS everywhere I've been. It also uses the Wii remote and supports widescreen. Open Issues Dolphin is a GameCube/Wii emulator for PC and mobile. Easily playable at 2x Native. Search Wikipedia Perfect, solid 30FPS at 2.5 native resolution and 4X anisotropic filtering. The effect is very easily broken. Please read the Glitch Disclaimer Notes before attempting any of the glitches on this page. Not a big deal just funny how it's like revolutionary here. With the help of Midna, a mysterious being, you must guide Link through hordes of foul creatures and challenging bosses using new moves and a new horseback combat system. I suspect the patch does not support RZDJ01. The Dolphin Emulator Wiki needs your help! This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. Join in and help us make this the best resource for Dolphin. Sometimes while loadings, Dolphin crashes and the ENTIRE card goes corrupted. Mostly noticeable in Prince Ralis (although the Great Fairy is also affected). State saves work! Used settings shown on this page and graphics are set as OpenGL, 2x native mode, 2x anti-aliasing, 1x anisotropic. Also, the sky islands gave the same sense of exploration that Wind Waker gave with the various ocean islands. Scarica Dolphin 5.0-13688 per Windows, Mac e Linux » The Wii version is identical to the GameCube version, but is mirrored by design; (i.e. Princess Daisy was created to be the damsel-in-distress in Super Mario Land. There's no such thing as a raw format for cheat codes, though. Runs well, fully playable at 30FPS and 100% speed. Mostly okay. The GameCube version isn't mirrored like the Wii version and has free camera control. Currently at the end of snowpeak. From 4shared.com … Wii Version From Dolphin … I haven't experienced any issues with the audio. 20->35FPS. O Dolphin é um emulador para duas recentes consolas de jogos Nintendo: a GameCube e a Wii.Permite aos jogadores de PC usufruir de jogos para ambas em completo HD (1080p) com várias melhorias: compatibilidade com todos os controladores de PC, velocidade turbo, multijogador em rede e ainda mais!. Due to Dolphin's Scaled EFB setting, bloom can turn into "ghost" images around objects in areas with high amounts of bloom. Also when Hyrule Field is about 65% complete(before 3rd dungeon) frame rate drops to 24-28FPS in Hyrule Field only. 18FPS in Hyrule Field. Full speed 30FPS slowdown only on Hyrule field to 22FPS (when overclock cpu to 3.3GHz getting 27FPS on Hyrule field) on other areas some minor slowdowns on busy scene 28 29FPS EFB copies to texture minimap works great for me no garbage with EFB to texture directx9 beckend audio HLE OpenMP and OpenCL texture decoder enabled, ticked scaled EFB copies disable per-pixel depth ignore format changes 1680x1050 res internal resolution 2.5X NATIVE AF 16x, The game runs at full 30FPS most of the time. Not really noticeable unless you played on a real GC before. Basic glitches include map and water on widescreen hack. If there is a collection of Zelda games for the 35th Anniversary it'll be the original ocarina of time (N64), Wind Waker (Gamecube), and Twilight Princess (Gamecube). LLE on thread makes the game crash within a few seconds. OpenGL - Broken by Anisotropic Filtering and an Internal Resolution above 1x Native. So, here's the story: Link, our hero, has been living on a farm for a long time and discovers there is evil in outer Hyrule. Many puzzles stand between Link and the fulfillment of his quest, so you must sharpen your wits as you hunt for weapons and items. Some audio is a bit glitched here and there (but does not cut out during cutscenes like 4.0.2.) Disabling Scaled EFB Copies can also reduce bloom ghosting at higher resolutions, by rendering the effect at its native resolution. Does not freeze at howling stones or howling at grass with MMU Speed Hack, which does not make FPS drop. Sound's good and no graphical errors. The Legend of Zelda: Twilight Princess HD Texture Pack. Game works perfectly. what is left on the world map in the GC version is right on the Wii). Dolphin es un emulador para dos consolas recientes de Nintendo: la GameCube y la Wii.Permite que los jugadores de PC disfruten de los juegos de estas dos consolas en alta definición (1080p) con varias mejoras: compatibilidad con todos los mandos de PC, velocidad turbo, multijugador en red, ¡y mucho más!. No major problems, although maximizing the window during gameplay will crash Dolphin. Settings: 1440x900 (1.5x IR), no AA, EFB copies to RAM, safe texture accuracy, cache display lists, OpenMP texture decoding. Some slowdowns here and there as well as a freeze once an hour or so. New Posts Hot Thread (New) Hot Thread (No New) No New Posts Contains Posts by You Locked Thread. The bloom appears to the left and above where it should be. The minimap is glitched though, as it's not showing the outline correctly. Dolphin crashes when I play Twilight Princess (GC) 08-05-2015, 10:37 PM #1. The main eye can be damaged with just about anything (when it’s open), however, this thing obviously doesn’t just float around. Most areas run around ~7-17FPS, even houses and save screen. On Direct3D api, minimap will have some noise artifacts if Anti-Aliasing, Anisotropic Filtering, or Texture Filtering are enabled. As the player progresses through the game, Hyrule Field will become progressively slower. Using D3D9 at 1080p and on JITIL experimental recompiler, DSP HLE, 2x native internal resolution, 9x SSAA AA and 16x AF. i did some digging on threads but didnt find any help really. Hyrule Field very slow unless activating the Hyrule Field patch. Running at mostly 30FPS, occasionally dipping down to around 27-28 in Hyrule Field. Heat effect is rendered blurry and low resolution. Minor slowdowns and stuttering every few hours or so. Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL). The graph below charts the compatibility with The Legend of Zelda: Twilight Princess since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. There are slowdowns in big/busy areas, but so far the FPS never went below 20. Hyrule Field slowdown is severe, provided fix for later versions made it worse. Framelimit is at Auto and Limit by FPS is off. Unfortunately, the hack will reduce the quality of the minimap, so it is not enabled by default. In The Legend of Zelda: Twilight Princess, the next chapter in The Legend of Zelda series, Link can transform into a wolf to scour the darkened land of Hyrule. The following Gecko codes work as a replacement, causing fewer issues. NOTE: This room is notably different in the Nintendo 64 and Nintendo 3DS versions.. Nintendo 3DS. alpha, Fast depth calc, VSync on, Surprisingly playable. The (/ ð ə, ð iː / ()) is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers or speakers.It is the definite article in English. Hyrule field slows down to between 15-20FPS, and a few other places (such as Hyrule castle town) are also slow, but so far completely playable. ... the Wii U is by far the best all in one console. Is fully playable. Map is extremely glitchy without proper settings. A little slowdown in large areas. I've been retrieving Epona. Have not made it to Hyrule field yet but game runs around 90-100% with some minimal settings. But 30FPS in most scenes, Firone's Forest and Hyrule Field is 5~7FPS. To fix it, use D3D11, or use OpenGL with the following procedure: The map may have glitchy borders if anti-aliasing or force filtering enhancements are used. The rest of the game runs well with no other problems. It seems clear from the footage we got yesterday that the textures are the same as the original just upscaled. Holds 30FPS all the time with 8x MSAA at 1080p, using Direct3d 12 render. For OpenGL, disable Anti-Aliasing. Works with Dolphin and Wii consoles. OpenGL backend has performance issues but DirectX 11 runs fine. Perfectly ~30FPS (60Hz) with Direct X (3D11), 1920*1080, 16/9 Hack, Internal Resolution x4 (maximum), Anti-Aliasing 4x (quality 16), Anisotropic 16x (maximum). Zelda Twilight Princess 4K by Henriko Magnifico, The Legend of Zelda: Twilight Princess HD Texture Pack. Search Google Did have to use the Hyrule Field Speedup hack, else the entire Hyrule Field would be 16-22 FPS (increasingly worsening after more is explored).